How the design team behind ‘Destiny’ built their immersive worlds

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Alexander Huls is a freelance writer whose work has appeared in The New York Times, The Atlantic, Esquire and other publications. This post was originally published on the Shutterstock blog and has been reprinted with permission. If you’re even remotely into video games, you’ve heard of Destiny. It’s the mega-blockbuster game of the season that’s become a multi-record breaker since its release in September. And now it holds the distinction of being the best-selling new franchise of all time. Developed by Bungie — the people behind the Halo series — Destiny is a half-shooter, half Massively Multiplayer Online Role-Playing Game...



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