Why we need violent video games

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This story was written by Dana Goldstein for The Marshall Project , a nonprofit news organization that covers the U.S. criminal justice system. Sign up for their newsletter, or follow The Marshall Project on Facebook or Twitter. Americans have long been drawn to the idea that violent movies or video games can provoke actual delinquency or serious crime. In 1963, the Stanford psychologist Albert Bandura performed an experiment in which one group of pre-schoolers watched films and cartoons of adults beating “Bobo,” a clown doll. When kids who witnessed Bobo’s travails were later left alone with the toy, they were…

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